Showtime / Homeland, Interactive Final Season Tentpole

Role: Senior Project Manager / Creative Operations
Scope: Interactive digital experience (UX, video, editorial)

For the final season of Homeland, partnered with Foundry to develop a custom interactive experience reimagining Carrie Mathison’s investigative wall as a dynamic, explorable interface.

My Role

  • Led cross-functional teams across design, development, video, and editorial

  • Owned timelines, resourcing, and delivery of a complex interactive build

  • Aligned creative vision with technical execution across multiple workstreams

The experience integrated show clips, editorial recaps, and original content created with Entertainment Weekly, delivering a layered, narrative-driven platform that extended the show’s storytelling and increased audience engagement.

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