Showtime / Homeland, Interactive Final Season Tentpole
Role: Senior Project Manager / Creative Operations
Scope: Interactive digital experience (UX, video, editorial)
For the final season of Homeland, partnered with Foundry to develop a custom interactive experience reimagining Carrie Mathison’s investigative wall as a dynamic, explorable interface.
My Role
Led cross-functional teams across design, development, video, and editorial
Owned timelines, resourcing, and delivery of a complex interactive build
Aligned creative vision with technical execution across multiple workstreams
The experience integrated show clips, editorial recaps, and original content created with Entertainment Weekly, delivering a layered, narrative-driven platform that extended the show’s storytelling and increased audience engagement.